Nail the combos, dominate the skatepark
SK8COMBO, the skateboarding card game
Eight tricks, six combos and four cards that can seriously wreck somebody’s plans.















58 cards to play
A fast card game for 2–4 players aged 7 and up, where reflexes, memory and steel nerves decide it. Available in Polish or English.
- 54
- trick and action cards
- 4
- reference cards with the scoring cheat sheet
- 1
- illustrated leaflet






Choose before you deal
- QUICK SESSIONto 150 PTS(approx. 15–20 min)

- CLASSICto 200 PTS(approx. 30 min)

- PRO TOURNAMENTto 300 PTS(approx. 45 min)

40 trick cards
Eight tricks, five copies of each. Click a card to bring it to the middle.
Every trick has a value, and combos add bonuses. The total decides who wins.
Every trick has a value, and combos add bonuses. The total decides who wins.
Every trick has a value, and combos add bonuses. The total decides who wins.
Every trick has a value, and combos add bonuses. The total decides who wins.
Every trick has a value, and combos add bonuses. The total decides who wins.
Every trick has a value, and combos add bonuses. The total decides who wins.
Every trick has a value, and combos add bonuses. The total decides who wins.
Every trick has a value, and combos add bonuses. The total decides who wins.
Four cards that wreck the plan

SWITCH UP
Swap a card with an opponent. They find out when it is already too late.

WIPEOUT
Someone was building a combo? Not anymore. The most loved and most hated card in the box.

SPY DRONE
Peek at an opponent’s hand. Information is an advantage.

THE G.O.A.T
The wild card. Stands in for any trick in your combo.



Cheat sheet in hand
Nobody stops the game to look something up. The whole scoring system sits on a card you hold.
- 01The trick ladder from ollie to 900, with every point value.
- 02All six combos and their bonuses: pair +5 through to large straight +50.
- 03Four of them in the box, one per player.
The mechanic in one sentence
Everyone builds a face-down row of five cards, trying to land a run of tricks like a straight in poker. Draft your tricks, combine them blind and challenge your rivals, building runs from the ollie up to the legendary 900.
Land the combo
Combos work like poker hands, except the suits are tricks. The bonus stacks on top of your trick points.
The full rules
The same leaflet that ships in the box. Print-ready PDF.

Reserve a copy
Leave your email. We will write when the deck goes to print. This list hears first.
Made by people with a passion
SK8COMBO is a card game that mixes a memory mechanic with a fierce contest over tricks. It came from a simple need: when it is raining outside, the board is snapped and the skatepark is still wet, the itch does not fade. Every card is an original, digitally finished illustration of a skater caught mid-trick.
You will have the rules in 5 minutes. The game bridges generations, from players aged 7 up to adults with a tournament streak. Designed, illustrated and printed in Poland.
Questions
How many people can play?
2 to 4 players. With two it is faster and nastier, with four there is more going on and it is harder to guess what your rivals will do.
What age is this game for?
Ages 7 and up. The rules take five minutes to explain, and every player gets their own aid card with the scoring cheat sheet, so nobody has to memorise anything.
How long does one game take?
As long as you decide before the deal. A quick session to 150 points runs 15–20 minutes, Classic to 200 about 30 minutes, Pro Tournament to 300 about 45 minutes.
Do I need to know how to skate to play?
No. The trick names are real, but the game is about memory and card layouts, not board skills. After one game you know eight trick names anyway.
Is this a good gift for a kid who skates?
Yes: the tricks on the cards are real, ordered from ollie to 900, so a kid picks up the names and the hierarchy they will later see at the skatepark. The box fits in a backpack and a game lasts a quarter of an hour.


