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Nail the combos, dominate the skatepark

Card game2–4 players7+15–45 minutes

SK8COMBO, the skateboarding card game

Eight tricks, six combos and four cards that can seriously wreck somebody’s plans.

BOARDSLIDEKICKFLIPSPY DRONESWITCH UPOLLIE50-50 GRIND360 FLIP900WIPEOUTTHE G.O.A.T540 MCTWISTHEELFLIP
The SK8 COMBO box
WHAT’S IN THE BOX

58 cards to play

A fast card game for 2–4 players aged 7 and up, where reflexes, memory and steel nerves decide it. Available in Polish or English.

54
trick and action cards
4
reference cards with the scoring cheat sheet
1
illustrated leaflet
The SK8 COMBO box
GAME MODES

Choose before you deal

  • QUICK SESSIONto 150 PTS(approx. 15–20 min)
  • CLASSICto 200 PTS(approx. 30 min)
  • PRO TOURNAMENTto 300 PTS(approx. 45 min)
TRICK LADDER

40 trick cards

Eight tricks, five copies of each. Click a card to bring it to the middle.

Every trick has a value, and combos add bonuses. The total decides who wins.

OLLIE1 PTS

You pop the board into the air with no hands. Looks obvious until you try it.

Every trick has a value, and combos add bonuses. The total decides who wins.

BOARDSLIDE2 PTS

Deck belly-down along the rail, straight through the middle. They hear this one across the park.

Every trick has a value, and combos add bonuses. The total decides who wins.

50-50 GRIND3 PTS

Both trucks on the edge, riding it to the end. Dead simple and nowhere near easy.

Every trick has a value, and combos add bonuses. The total decides who wins.

KICKFLIP4 PTS

The board barrel-rolls under your feet and you land like nothing happened.

Every trick has a value, and combos add bonuses. The total decides who wins.

HEELFLIP5 PTS

A kickflip inside out, popped off the heel. Same roll, far less forgiveness.

Every trick has a value, and combos add bonuses. The total decides who wins.

360 FLIP6 PTS

A full spin and a flip in a single pop. Two tricks for the price of one.

Every trick has a value, and combos add bonuses. The total decides who wins.

540 MCTWIST7 PTS

One and a half rotations above the ramp, back turned to the whole world.

Every trick has a value, and combos add bonuses. The total decides who wins.

9008 PTS

Two and a half rotations. Highest card in the deck and the shortest road to the concrete.

SPECIAL CARDS

Four cards that wreck the plan

  • SWITCH UP

    SWITCH UP

    Swap a card with an opponent. They find out when it is already too late.

  • WIPEOUT

    WIPEOUT

    Someone was building a combo? Not anymore. The most loved and most hated card in the box.

  • SPY DRONE

    SPY DRONE

    Peek at an opponent’s hand. Information is an advantage.

  • THE G.O.A.T

    THE G.O.A.T

    The wild card. Stands in for any trick in your combo.

Aid card
AID CARD

Cheat sheet in hand

Nobody stops the game to look something up. The whole scoring system sits on a card you hold.

  • 01The trick ladder from ollie to 900, with every point value.
  • 02All six combos and their bonuses: pair +5 through to large straight +50.
  • 03Four of them in the box, one per player.
HOW TO PLAY

The mechanic in one sentence

Everyone builds a face-down row of five cards, trying to land a run of tricks like a straight in poker. Draft your tricks, combine them blind and challenge your rivals, building runs from the ollie up to the legendary 900.

Setup
You get 5 cards in hand and pick one of them, the anchor of your combo. You lay it face down in front of you, slide the rest under the deck, and from that moment you may never look at it again.
Riding blind
The dealer adds 4 face-down cards from the top of the deck until you have a row of five. You know only the first one, you may not peek at the rest, and the positions are locked, so nothing gets rearranged.
Action at the skatepark
On your turn you draw a card and add it to your row, or you play a special. The Spy Drone peeks at someone else’s cards, Switch Up trades blind, Wipeout tears apart a finished combo, and The G.O.A.T stands in for any trick of yours.
Drop in
When you reckon your face-down row is a finished combo, you skip the draw and call “Drop in!” and end the round. Your rivals get exactly one more turn to fix their own combo, or to throw a Wipeout at you.
COMBO POINTS

Land the combo

Combos work like poker hands, except the suits are tricks. The bonus stacks on top of your trick points.

01PAIRtwo of a kind
+5 PTS
02SMALL STRAIGHTa 3-card run
+10 PTS
03THREE OF A KINDthree of a kind
+15 PTS
04FULL HOUSEa pair plus three of a kind
+30 PTS
05FOUR OF A KINDfour of a kind
+40 PTS
06LARGE STRAIGHTa 5-card run
+50 PTS

The full rules

The same leaflet that ships in the box. Print-ready PDF.

Rules EN
Drop in, nail the combo,avoid the concrete!
PRE-SALE

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ABOUT

Made by people with a passion

SK8COMBO is a card game that mixes a memory mechanic with a fierce contest over tricks. It came from a simple need: when it is raining outside, the board is snapped and the skatepark is still wet, the itch does not fade. Every card is an original, digitally finished illustration of a skater caught mid-trick.

You will have the rules in 5 minutes. The game bridges generations, from players aged 7 up to adults with a tournament streak. Designed, illustrated and printed in Poland.

FAQ

Questions

How many people can play?

2 to 4 players. With two it is faster and nastier, with four there is more going on and it is harder to guess what your rivals will do.

What age is this game for?

Ages 7 and up. The rules take five minutes to explain, and every player gets their own aid card with the scoring cheat sheet, so nobody has to memorise anything.

How long does one game take?

As long as you decide before the deal. A quick session to 150 points runs 15–20 minutes, Classic to 200 about 30 minutes, Pro Tournament to 300 about 45 minutes.

Do I need to know how to skate to play?

No. The trick names are real, but the game is about memory and card layouts, not board skills. After one game you know eight trick names anyway.

Is this a good gift for a kid who skates?

Yes: the tricks on the cards are real, ordered from ollie to 900, so a kid picks up the names and the hierarchy they will later see at the skatepark. The box fits in a backpack and a game lasts a quarter of an hour.

All questions